We calculated the amount of killed enemies among the three most successful players in the context of each week.
We noticed that CS: GO players get the highest number of kills.
For Apex, data has only been collected since the middle of october two thousand and twentieth.
How does the algorithm work
We calculated the amount of killed enemies among the top ten players in the context of each week.
CS: GO is again in the lead, but the gap from Dota 2 is smaller, the number of WoT kills is also not significantly lower.
and at the end Dota 2 takes the lead
Consequently, the very best CS:GO players get a disproportionate amount of kills.
Next, we looked at the average number of kills for the players with the lowest indicators: starting from the eleventh place to the end.
As you can see, CS:GO players also dominate among the laggards.
If you pay attention to the total number of players every week, you can see that Dota 2 is the most massive game, while CS: GO, on the contrary, collects the least number of players.
Linear regression was built to predict the average kill rate for each game.
Weekly odds are calculated as the ratio of the model's predictions for each game.
The coefficients are adjusted as new data is collected.
At the time of delivery of the project, the coefficients were as follows:
This can be explained by the fact that it is easier to collect kills in CS:GO, as well as by the fact that more skilled players were included in the sample.